
Illustrated by Izzy · ™ & © Wizards of the Coast
Knighted Myr
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
2 / 2
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Modern Horizons 2 · Modern Horizons 2 · #17
2 printings
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