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Part the Waterveil

Illustrated by Titus Lunter · ™ & © Wizards of the Coast

Part the Waterveil

4UUSorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6—6UUU (If you cast this spell for 6UUU, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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The List · The List · #BFZ-80

3 printings

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StandardPioneerModernLegacyVintageCommanderPauper

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