
Illustrated by Titus Lunter · ™ & © Wizards of the Coast
Part the Waterveil
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for
, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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