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A Good Thing

Illustrated by Yoni Skolnik · ™ & © Wizards of the Coast

A Good Thing

4WBEnchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.

At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Buy this card$0.34

Mystery Booster Playtest Cards 2021 · Mystery Booster Playtest Cards 2021 · #86

2 printings

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StandardPioneerModernLegacyVintageCommanderPauper

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