
Illustrated by Yoni Skolnik · ™ & © Wizards of the Coast
A Good Thing
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Buy this card$0.34
Mystery Booster Playtest Cards 2021 · Mystery Booster Playtest Cards 2021 · #86
2 printings
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