
Illustrated by Miranda Meeks · ™ & © Wizards of the Coast
Angelic Cub
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as this creature has three or more +1/+1 counters on it, it has flying.
1 / 1
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Foundations Jumpstart · Foundations Jumpstart · #163
2 printings
Legal in
StandardPioneerModernLegacyVintageCommanderPauper






