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Angelic Cub

Illustrated by Miranda Meeks · ™ & © Wizards of the Coast

Angelic Cub

1WCreature — Cat Angel

Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.

As long as this creature has three or more +1/+1 counters on it, it has flying.

1 / 1

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Foundations Jumpstart · Foundations Jumpstart · #163

2 printings

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StandardPioneerModernLegacyVintageCommanderPauper

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