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Armed // Dangerous

Illustrated by David Palumbo · ™ & © Wizards of the Coast

Armed // Dangerous

1R // 3GSorcery // Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

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All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

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Dragon's Maze · Dragon's Maze · #122

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StandardPioneerModernLegacyVintageCommanderPauper

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