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Captive Weird // Compleated Conjurer

Illustrated by Manuel Castañón · ™ & © Wizards of the Coast

Captive Weird // Compleated Conjurer

Creature — Weird // Creature — Phyrexian Weird

Defender

3R/P: Transform this creature. Activate only as a sorcery. (R/P can be paid with either R or 2 life.)

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When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

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March of the Machine · March of the Machine · #49

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StandardPioneerModernLegacyVintageCommanderPauper

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