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Case of the Locked Hothouse

Illustrated by Leanna Crossan · ™ & © Wizards of the Coast

Case of the Locked Hothouse

3GEnchantment — Case

You may play an additional land on each of your turns.

To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

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Murders at Karlov Manor · Murders at Karlov Manor · #155

3 printings

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StandardPioneerModernLegacyVintageCommanderPauper

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