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Day // Night

Illustrated by Johan Grenier · ™ & © Wizards of the Coast

Day // Night

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(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.)

As it becomes day, transform all nightbound permanents.

If a player casts no spells during their own turn, it becomes night next turn.

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As it becomes night, transform all daybound permanents.

Permanents enter the battlefield nightbound.

If a player casts at least two spells during their own turn, it becomes day next turn.

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