
Illustrated by Campbell White · ™ & © Wizards of the Coast
Eccentric Apprentice
Flying
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
2 / 2
Buy this card$0.21
Adventures in the Forgotten Realms · Adventures in the Forgotten Realms · #57
Legal in
StandardPioneerModernLegacyVintageCommanderPauper






