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Emergent Haunting

Illustrated by Jorge Jacinto · ™ & © Wizards of the Coast

Emergent Haunting

1UEnchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.

2U: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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StandardPioneerModernLegacyVintageCommanderPauper

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