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Hall of Storm Giants

Illustrated by Johannes Voss · ™ & © Wizards of the Coast

Hall of Storm Giants

Land

If you control two or more other lands, this land enters tapped.

T: Add U.

5U: Until end of turn, this land becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Buy this card$0.41

Adventures in the Forgotten Realms · Adventures in the Forgotten Realms · #257

5 printings

Legal in

StandardPioneerModernLegacyVintageCommanderPauper

Pairs well with

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