
Illustrated by Justine Cruz · ™ & © Wizards of the Coast
Kick in the Door
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
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Adventures in the Forgotten Realms · Adventures in the Forgotten Realms · #153
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StandardPioneerModernLegacyVintageCommanderPauper






