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Kruin Outlaw // Terror of Kruin Pass

Illustrated by David Rapoza · ™ & © Wizards of the Coast

Kruin Outlaw // Terror of Kruin Pass

Creature — Human Rogue Werewolf // Creature — Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

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Double strike

Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

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Innistrad · Innistrad · #152

2 printings

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