
Illustrated by Yigit Koroglu · ™ & © Wizards of the Coast
Master of Winds
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
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Extended Art · Zendikar Rising · #331
4 printings
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