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Nowhere to Run

Illustrated by Jodie Muir · ™ & © Wizards of the Coast

Nowhere to Run

1BEnchantment

Flash

When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

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Duskmourn: House of Horror · Duskmourn: House of Horror · #111

2 printings

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StandardPioneerModernLegacyVintageCommanderPauper

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