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Nowhere to Run

Illustrated by Jodie Muir · ™ & © Wizards of the Coast

Nowhere to Run

1BEnchantment

Flash

When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Buy this card$0.60

Duskmourn: House of Horror · #111

2 printings

Legal in

StandardPioneerModernLegacyVintageCommanderOathbreakerPauperPremodern
not legal

Pairs well with

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