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Refraction Trap

Illustrated by Zoltan Boros & Gabor Szikszai · ™ & © Wizards of the Coast

Refraction Trap

3WInstant — Trap

If an opponent cast a red instant or sorcery spell this turn, you may pay W rather than pay this spell's mana cost.

Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

Buy this card$0.05

Worldwake · Worldwake · #17

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StandardPioneerModernLegacyVintageCommanderPauper

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