
Illustrated by Mathias Kollros · ™ & © Wizards of the Coast
Temur Charm
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.
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Khans of Tarkir · Khans of Tarkir · #208
2 printings
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