
Illustrated by Ryan Barger · ™ & © Wizards of the Coast
Turn // Burn
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
//
Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
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Dragon's Maze · Dragon's Maze · #134
2 printings
Legal in
StandardPioneerModernLegacyVintageCommanderPauper






