
U.S.S. Enterprise-D, Galaxy-Class
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
4 / 5
3 printings
Legal in
StandardPioneerModernLegacyVintageCommanderOathbreakerPauperPremodern
not legal






